mysticeagle opened this issue on Mar 19, 2012 · 39 posts
vilters posted Mon, 19 March 2012 at 4:40 PM
Helloo Sir,
This is the right way up.
Loading 2 cones, inverting them, positioning over the shins, and parenting them to the shins with inherit bends checked on.
Run the sim.
Then just before the render set the cones to invisible.
This is ONE way of doing it;
The SECOND way was to let the grass grow inverted.
Save as a prop.
But then you have a PROP. A fixed PROP.
The grass will NOT move any more during a simulation. it acks as a solid PROP.
In this second method you would have to use magnets or morph tool to make the grass move as the figure comes through it.
Poser 1, 2, 3, 4, 5, 7,
P8 and PPro2010, P9 and PP2012, P10 and PP2014 Game
Dev
"Do not drive
faster then your angel can fly"!