millighost opened this issue on Aug 29, 2011 · 104 posts
millighost posted Tue, 06 March 2012 at 6:23 PM

1) i added a script to load morphs as shapekeys, so you can create morphs that are based on other morphs (like Victoria 5 for example).
2) i added a script to load uv coordinates for the imported figures. It does not load textures, you have to do that manually, but the UVs are there, so you could use blender's projection painting on Genesis.
3) i packaged the scripts into a single directory (with lots of files in it), which makes maintenance easier.
Here is a step by step how to handle these:
Only if you have the old version installed:
If you have the two scripts 'export_dsf_morph.py' and 'import_dsf_geom.py' (old version of this stuff) installed, best is to remove them first; disable them in the user preferences by unchecking the checkmark (illustration), then remove the scripts from your blender addons directory.