odf opened this issue on Oct 27, 2008 · 13964 posts
meatSim posted Fri, 13 January 2012 at 11:23 AM
It is a good point though... lots of polys could be saved inside the mouth and eyes etc.. what are the implications/complications of selectively increasing her poly count vs subdividing the entire figure.
If ODF was inclined to generate some income by releasing an antonia2, or antonia advanced with some more detailed sculpting(please dont forget about the back!) I'd be there to support that with my wallet and whatever efforts I can bring to bear on clothing (still trying to get a handle on that)
Quote - > Quote - What is the poly-count of the ear... or the tongue? Doe we really need that much more mesh there? Dunno, just askin'...
I missed more polys on the ears for the elven ear morphs. The fin ears in particular were very hard to make, I had to move polys around a lot to force them into shape (so it stretches skin maps more than I'd like), and still it can render odd depending on angle and light (unless SSS is on, that thing is a pure beauty).