odf opened this issue on Oct 27, 2008 · 13964 posts
meatSim posted Thu, 12 January 2012 at 11:40 PM
I tried it again with a higher pixel sample and it produced a smoother result. There were a few displaced verticies that would need to be moved back into place and I think it smoothed out some of the detail of the morphs
Quote - > Quote - Although.. I think the point of the extra polys would be to allow the more detailed sculpting... so you.. or whoever took it on.. would probably need to rework them anyway
When I made the morphs, I took notice of just how limited the poly count in Antonia would make me, so none of these morphs need more polys. By converting them exactly, I make sure that characters made for Antonia Standard/WM would look the same in a high-poly version, and clothes would continue to work with the AAM... Basically, it would remain consistant in all Antonia versions. Meanwhile, the higher polygon count would allow for new morphs/morph packs that would make good use of the extra detail.