flibbits opened this issue on Dec 28, 2011 · 40 posts
bagginsbill posted Fri, 30 December 2011 at 3:14 PM
Quote - @ BB, seems I had it bass ackward but I know there's a real quick and simple way to get the blender node to do what fibbits wanted. Not being at my Poser box, I was working from memory. Oh well. :)
@ fibbits. I tried my best from memory. Couldn't post a screen shot, else I would have.
Well here's how to do it with a Blender, but again it is overkill.
Input_1 = black and nothing plugged in
Input_2 = displacement map
Blending = 1 and plug in the mask
Recall Blender(a, b, f) = (1-f)a + fb
So Blender(black, displacement, mask)
You get:
(1-mask)*0 + displacement * mask
This is the same as:
displacement * mask
because the first term is 0. But why bother?
I know you guys don't care for the math, but if you were giving directions on how to turn left, I expect you'd suggest three right turns. giggle The math of multiplication with 1 or 0 is really fundamental - stop pretending it is hard.
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