RobynsVeil opened this issue on Dec 09, 2011 · 358 posts
Glitterati3D posted Tue, 13 December 2011 at 3:34 PM
Quote - Anyone having luck in fitting clothing on Antonia weight mapped. I followed tut with Phantom3d in 3/4 mark and had problems along the way, by selecting the figure, with missing limb. Pardon my ignorance.
:blushing:
Yeah, I had no problem getting weight mapped stuff to fit. In fact, it's really nice.
Can you be more specific which Phantom3D tut you were following?
You simply load in your clothing object (grouped) and save it as a prop.
Then load the prop, and go into the Setup Room.
From there, you simply follow the instructions in the Antonia~WM PDF file, Appendix 5:
Quote - Load the geometry of the clothing item as a prop.
Open the Set-up Room.
From the library change the figure to Antonia Polygon – WM, (or use the development version). To the question whether you want to re-group answer no because the groups are the same.
You now have a weight-mapped conforming item. Re-name it and test it (without conforming) in the pose room. If it behaves the way you expect it to, save it to your figures library.
Exit and re-start Poser.
Test the piece with it conformed to an Antonia Figure.
If you want the piece for further use, open the Set-up Room and trim the rig down to the bones you need.
You can transfer any morphs from the existing clothing in a separate application like MorphManager.
You'll want to load the CR2 in something like Poser File Editor to clean up and delete unused bones, materials and magnets if you plan to distribute it, but that's not even necessary if it's something you will use in your runtime.