Forum: Poser - OFFICIAL


Subject: Hi! DAZ 3D wants to chat.

DAZ_Rand opened this issue on Dec 09, 2011 · 1133 posts


DAZ_Rand posted Sun, 11 December 2011 at 6:17 AM

Quote - WinterClaw,

If I am not mistaken Rand stated that DAZ believes that exporting a high res (subdivided) version of Genesis for Poser use would result in poor bending because they state that the lower polygon count contributes to better weight map performance.  Hopefully I'm getting the context of the statement right.

I very much disagree with this.  I have done several re-rigging tests in Poser Pro 2012 and have not found that the polygon count of figures that Poser users are accustomed to doesn't at all affect weight map rigging performance.  It is still a smooth and beneficial approach.  Though this is the POV a Poser-only design.

I agree that I find it to be sideways thinking to develop for a neuter figure, especially when that involves a "realistic" human form.  Sure I've done it with toons but I don't believe the same level of structural detail is expected or required.

 

its not that we believe it. we witness it. more polygons does not equal better bending... beyond an obvious minimum threshold

the unsatisfactory performance of V4 in poser is evidence of this.