Forum: Poser - OFFICIAL


Subject: Hi! DAZ 3D wants to chat.

DAZ_Rand opened this issue on Dec 09, 2011 · 1133 posts


DAZ_Rand posted Sun, 11 December 2011 at 5:00 AM

Quote - > Quote - Daz isn't even 10 people I bet...lol. If you include the PA's perhaps....

I was never quite sure how people thought Daz was this big, huge company. In the scheme of the American business landscape, it's a mom-and-pop. They are big to us, but not in the general scheme of things ;).

Laurie

I ran a business search on them a feww weeks ago which indicates that they're less than 50 employees and do $10M-$50M in business anually.  Since they're privately held, there is very little good information about them.   My own (outside sources) put the number closer to the $10M/yr side of it.   Not very big, really.

It's been hard for me to guage the size of their PA program.  I did ask once (along with sales stats to help guage the market for brokered products) and I think I got the "that's confidential" response--no point in asking questions here.   If I was to reformat that into a question for DAZ, it might be:

---I dont have the authority to answer those questions, im afraid. It will be up to the new executives to decide if that information will be shared for the benefit of our published artist community. 

I have stated many times that we are working on the documentation. The CCT including GeoGrafting is part of that effort

---I dont know about it being a softball per se. I dont know that we can reduce the risk for anyone. Free markets are risky, you pick your lane, come up with something you think people will like and roll the dice. We do feel like we have made it easier than ever before to create quality content... no more rigging clothes, for example.... so hopefully there is less time investment to have risked in the first place.  beyond that... As you well know, Kerwin, my friend, We do our best to help our PAs succeed. We offer suggestions on how to make products more successful based on our experience. We provide some guidance an instruction on everything from texturing techniques to Promo imagery, shader support to Naming.  We feature products in the newsletter and on our front page. Of course none of this is a promise of success.

We cannot guarantee a broker will make any money, let alone a profit. there is hearty competition on our store and some creators just arent going to be able to quit their day jobs. I know its the same thing here at Rendo.

But here ive gone and let you pull me into a topic Ive promised to steer clear of out of respect for the venue. Ill leave it at what Ive said. 

-K