Can it be that easy???
Converting legacy conformers to Antonia Polygon – WM
Antonia Polygon – Standard and Antonia Polygon – WM share geometry with Antonia 1.2. Conforming clothing for those characters can be converted without geometry changes using this simple process:
- Load the geometry of the clothing item as a prop.
- Open the Set-up Room.
- From the library change the figure to Antonia Polygon – WM, (or use the development version). To the question whether you want to re-group answer no because the groups are the same.
- You now have a weight-mapped conforming item. Re-name it and test it (without conforming) in the pose room. If it behaves the way you expect it to, save it to your figures library.
- Exit and re-start Poser.
- Test the piece with it conformed to an Antonia Figure.
- If you want the piece for further use, open the Set-up Room and trim the rig down to the bones you need.
- You can transfer any morphs from the existing clothing in a separate application like MorphManager.
Yes it's just that easy!!!
Monterey/Mint21.x/Win10 - Blender3.x - PP11.3(cm) - Musescore3.6.2
Wir sind gewohnt, daß die Menschen verhöhnen was sie nicht verstehen
[it is clear that humans have contempt for that which they do not understand]
Metaphor of Chooks