Sivana opened this issue on Nov 10, 2011 · 130 posts
carodan posted Sun, 27 November 2011 at 10:37 AM

It's still a little more messy than I'd like but I was able to bake the dynamic drape using Cage's clever script, then go back and increase the hair vertice count and tweak using the styling tools. This is getting closer to what I'm trying to achieve in randomising the hair to give it a more natural density and look. I'm finding longer styles are much harder to achieve, but this is still just messing about really. I'm thinking out loud with what I'm posting here. I don't know the ins and outs of the hair room too well, and I'm approaching it somewhat from a rendering point of view, sort of trying to reverse engineer the effects I want.
This rendered in almost exactly one hour btw. Not bad for 70000 hairs, IDL and RT shadows.
The problem for me now is one of control. The dynamics are hit and miss in the hair room with individual hairs often flying off uncontrollably, collisions failing such that hairs end up in the body etc. We could use some extra fine tuning control over the influence of the dynamic sims, rather like that we find in the cloth room.
It might be easier to have some kind of feature to handle randomisation of the rendered hair density rather than having to use more guide hairs to achieve the same thing. It'd certainly mean simulations would run faster.
Anyway, I'm hoping to put together some kind of report on dynamic hair over Christmas to send to SM in the hope of getting some more development for future versions. If anyone would like to contribute or do the same I think it'd be well worth the effort. I'm really seeing a potential that I'd personally love to see moved forward.
PoserPro2014(Sr4), Win7 x64, display units set to inches.
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