Afrodite-Ohki opened this issue on Sep 08, 2011 ยท 296 posts
Afrodite-Ohki posted Fri, 21 October 2011 at 5:14 PM
I don't think so - those usually read the deltas and injectors in the Morphs++'s folder, which are included one by one.
My morphs for Antonia use a single PMD for all of them, in its own folder in the libraries, and a Pose injects (mostly by readScript commands) some information in that folder:
-The actual PMD;
-FBMs to control them;
-ERC for some of the face morphs (to ajust eyes, teeth and tongue to the position and size required by the morph);
-Grouping of the morphs so they are cathegorized;
-Limits for each morph.
I made those as separate files to keep my mental sanity while making them (... I pretty much copypasted all of those by hand, removing unnecessary information, took me two days straight), but they are all injected by a single file in the Pose library. That single file I'll allow people to use and modify, so it allows them to have their characters be a single pose too (instead of requiring their end users to apply my morphs and then apply their characters), but it's worth nothing without the PMD - and should stay that way, otherwise end users won't need my morph pack. It's not a merchant resource.
But that single pose of mine only injects the morphs, all working correctly, but all zeroed. Character creators need to include in it the dial values, and that's a boring task to do by hand, that's why I'm asking for a tool to make it easier.
I already know D3d's Tool Collection is able to, I just saved a dialed character as a .cr2 and ran it through Tool Collection's ToPose in its Morphs preset. Only dial values. Saved as .pz2. Beautiful. But Tool Collection is a little bit expensive(worth every penny and more, but perhaps not for people who only need it for this specific task), and I want to give character creators some options.
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Feel free to call me Ohki!
Poser Pro 11, Poser 12 and Poser 13, Windows 10, Superfly junkie. My units are milimeters.
Persephone (the computer): AMD Ryzen 9 5900x, RTX 3070 GPU, 96gb ram.