Forum: Poser - OFFICIAL


Subject: should poser have a new raytrace render engine?

ice-boy opened this issue on Apr 25, 2011 ยท 111 posts


LaurieA posted Sun, 01 May 2011 at 10:16 AM

Quote - Users who want glass would load the glass node - which is built from Shlick's approximation for Fresnel, and a handful of other nodes to mix and blend the reflections and refractions. All of this stuff inside, and you don't have to think about it or even look at it.

It's similar to what we're trying to achieve with Pose2Lux actually. Prebuilt shaders that still use the texture maps of the Poser model or totally new ones that one can apply in the exporter. Obviously it's not perfected yet, but some of us are working on it behind the scenes. However, some adjustment by the end user with preview is planned for a future release.

I find it ironic too, that writing a shader for Luxrender by hand is easier for me to understand than using nodes in Poser. Go figure ;). Even LuxBlend makes more sense...lol.

edit: and yes, Snarlygribbly is a bit of a brainiac. That's a compliment...lol.

Laurie