odf opened this issue on Oct 27, 2008 · 13981 posts
Cage posted Wed, 16 March 2011 at 3:45 PM
Quote - Solutions? The bows could be integrated into the main obj file. Or the bows could be made a separate figure in the same cr2, parented to the bikini. This last may be the best idea, as it preserves the original intent of having the bows reusable.
Separate actors might be better. Poser can use objFileGeom to load the geometries for separate actors, without any problem.
On the other hand, how are they set up now? Are they separate actors, or merged in with the main body parts? A solution would have to consider how morphs and vertex counts would be affected.... :unsure:
It's an interesting approach being used. A pity it doesn't work in Poser.
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Cage can be an opinionated jerk who posts without thinking. He apologizes for this. He's honestly not trying to be a turkeyhead.
Cage had some freebies, compatible with Poser 11 and below. His Python scripts were saved at archive.org, along with the rest of the Morphography site, where they were hosted.