odf opened this issue on Oct 27, 2008 · 13979 posts
amy_aimei posted Mon, 14 March 2011 at 9:55 PM
Thank you all for testing it.
Quote - I guess that depends on what you compare her to. Other Poser figures: yes. Actual humans: no. :laugh:
That's funny but it is true.
Quote - I'm still dreaming of a software that would let me to edit and test JCMs in one go, without ever changing programs, but that may not happen anytime soon.
This is my dream too. I have recreated Antonia's bones into Blender's armature but I can't recreate the same deformation. In order to simplify the JCM making, I created a cage for the clothing, i.e., a lower polygon count shape closer to the clothing, and used it as a figure. Then, make it fit to Antonia. Once it is posed to a desired angle, export the OBJ; import it to Blender, then by using the mesh deform tool to deform the clothing with the imported mesh.
I also experiment on making fine tune in DAZ Studio with the deformer, it is not easy.
In addition, I tried to make morph for the clothing, such as pull up/down, pull forward/backward. It is easy to make but it is hard to use.
Someone may suggest to go dynamic clothing. I think it is too slow at my laptop.
Quote - Maybe someone here would want to do some JCMs for antonia, and could help me in the final test. I know she bents almost perfectly but maybe there is one or two poses left to optimize :)
@colorcurvature, I found the most difficult one is the mixed poses, for example, the poses require both spread and kick of the thigh. I'm not sure how can I help you.
BTW, does anyone use Miki 3? I don't. SM web site stated that it work with the latest version of Poser (I think it means Poser 8 or Poser Pro 2010) only and it is not working with DAZ Studio. Maybe, there are some new features in Poser that is hidden to be found?