Forum: Poser - OFFICIAL


Subject: Antonia - Opinions?

odf opened this issue on Oct 27, 2008 ยท 13981 posts


SaintFox posted Sun, 06 March 2011 at 10:51 PM

I am done with two portraits covered with the template you can download in the DAZ store (all way down on the site where you can pick up V3 for free).

I think that it's obvious why some makeups and brows work and some not and why almost any lip texture will look perfect on Antonia. And I found the reason for the strange results I've got with the scalp of some textures: The scalp had to be "pulled" into the face because Antonia's head is shaped different (if not to say: more natural) than V3's (...egghead). The part above the ears is stretched into the direction of the scalp, that gave me the strange lines in my render. So in fact: Less structure and contrasts in and around the ears will give better results (or a clever hairdo😉).

To me it seems that as long as you avoid specific eyliners that reach that line that points downwards from the outer eyecorner you should get good results.

I'll post a half-portrait in a minute to show the ears and the side of the brows.

Strange enough: To me the brow-region on the face looks not distorted so I wonder why I get that strange results with some textures...

Just for your information: I've set the brow-geometries to transparent, same goes for the cornea. And: I tested what you've described and put the eye-template to the cornea. Sorry, I don't get the point why some matposes do this. It looks simply wrong.

I'm not always right, but my mistakes are more interesting!

And I am not strange, I am Limited Edition!

Are you ready for Antonia? Get her textures here:



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