nobletrilogy opened this issue on Feb 13, 2011 ยท 24 posts
MarkBremmer posted Tue, 22 February 2011 at 8:20 AM
Hi NT,
There isn't a skinning area per se. You simply create the bones and then from the animation menu, select "attach skeleton" when you have the bones positioned where they need to be. Once the skeleton has been attached, you can adjust joint weighting in the model room.
Mark