nobletrilogy opened this issue on Feb 13, 2011 · 24 posts
MarkBremmer posted Fri, 18 February 2011 at 9:43 PM
Modeling should always be completed before shading/UV mapping. Changing the geometry disrupts the UV coordinates.
You will need to unwrap the geometry and create a custom UV map. Have you used the UV editor before - even on something simple like a sphere?
Mark