odf opened this issue on Oct 27, 2008 · 13981 posts
shante posted Sun, 13 February 2011 at 6:46 PM
Quote - Ok, since I am not overly clear on how yall want to distribute morphs and such nor how yall would like them packaged can someone close to the project take a CR2 with 44 morphs I have loaded into her and package them for everyone to use?
I have the morphs grouped in the body for easy reference and includes the following:
Shape Morphs
Head
CheekVolume
CheekBones
ChinCleave
ChinWide
ChinLarge
JawWide
NoseBridgeConcave
NoseBridgeThin
NosePug
NosePointy
NostrilDefineUpperBody
ArmPitDeep
BackDefinition
NeckMusclesBreast
AerolaPoofy
AerolaDiameter
BreastPetite
BreastPoofy
BreastRaise
BreastRotateOut
BreastRotateUp
BreastSize
BreastUnderSoften
Nipples
NipplePinchY
NipplePinchCenter
NippleDiameter
NipplesPoofyLowerBody
Abs (this one sucks honestly but better than nothing)
BellyButtonDepth
BellyButtonOutie
BellyButtonPinchY
BellyButtonPinchXBottom
BellyButtonPinchX
BellyButtonShallow
GluteCrease
GluteLowerSize
GluteUpperSize
GroinCrease
HipCrest
LowerBellyIn
SidesIn
PubicBulgeArmsLegs
KneeCapsLet me know who, if anyone, wants the cr2 and I will get it on my server and shoot you a link. If you want a full body OBJ for each, let me know, I can post those somewhere too.
Having worked in P4 for so long I have hundreds o .obj based Morph targets I have been using and will most likely continue using on older P4 and DAZ Gen1 & 2 figures and animals etc.
So distributing these morphs as plain old .obj based targtes is a piece of cake for me and a system I well understand.
Morph Injectors are a monster of a different sort. The first time I tried them it bugged me for some odd reason so I deinstalled them along with the first V3 installs and never went back. I might be able to go through with them again since ALL new figures use them and all moprh creators are incorporating their morphs the same way.
But if you want someone to test them I WOULD BE HAPPIER THAN A PIGGIE IN THE MIDDEN HEAP to work with them as .obj targets if that is the way they currently are available, as you in the mean time, figure out how to distribute them to the comunity masses as injectors or whatever.
The other bugging question for me is without the tried and true applet MorphManager (or whatever the Mac Based version of that nice little utility was called), how does one infuse morphs from one character to a base figure like Antonia?
I posted a thread elsewhere asking the same question but there seems to be no good answer espeially if you are on a Mac because Morph Manager no longer works on a Mac.