Forum: Poser - OFFICIAL


Subject: Turning a 3D object into a displacement map. Extreme "duuuh" content.

SamTherapy opened this issue on Feb 02, 2011 · 19 posts


ockham posted Wed, 02 February 2011 at 6:19 AM

The way I do it is simpler. 

As above, turn off diffuse and specular, and turn off lights. 

Set Ambient color to middle gray. 

Plug a "P" node into Ambient Value. 

Adjust the "P" node so the relevant dimension is the only nonzero one.   For instance, if the model is laying flat on the floor, the Y value should be about 0.1 and the X and Z should be 0.

It takes a bit of fiddling, but this starting point is usually pretty close.

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