UVDan opened this issue on Dec 30, 2010 · 27 posts
MarkBremmer posted Thu, 30 December 2010 at 2:27 PM

Are you sure you are using the correct shader? Your screen capture does not show the correct shader name. I just opened up the one I linked and the displacement info is in there.
At any rate, here's the screen grab of the displacement info.
@ 50parsecs: You are correct, displacement turns the infinite plane into a large standard plane. I just always lay down the infinite plane because it's larger than the standard and then I replicate it if I need to. For most water shots, I keep the angle of the camera low enough that I actually don't need an infinite plane at all. If the camera is higher, then I'll use an infinite plane because you don't really need displacement - all the shaping can be done with bump or Normal bumps.