Forum: Poser - OFFICIAL


Subject: Prepping a mannequin in order to model shoes...

LaurieA opened this issue on Dec 26, 2010 · 102 posts


pjz99 posted Mon, 27 December 2010 at 6:34 PM

Yes that looks a lot better.  What happens if you leave the Setup Room at this point?  If you are nagged about polygons that do not belong to a bone's group, you may be tempted to let Poser's Group Editor auto-group it for you in this case, but remember it will screw up at the toes for models that have toes you want to bend. 

VERY IMPORTANT:  If you have "Use External Binary Morph Targets" enabled, TURN IT OFF NOW.

If Poser lets you out of the Setup Room without complaining, it can save a lot of sanity if you start saving the scene file in increments (meaning, keep multiple copies as you progress with different filenames).  This lets you revert to an earlier state that worked when you goof, and trust me you will goof.  Undo is not trustworthy for a great many of these operations.

It's also a good time to save what you have to the Poser Library.  Again, whenever you reach a big milestone (yay I got the foot to bend correctly, e.g.) you should re-save incrementally (multiple copies with different filenames).

Now we go on to the ADJUSTING JOINT PARAMETERS part of the job :)  First, catch up to the info I just gave you and then go watch this video by Phil Cooke (such a great man):

http://www.youtube.com/watch?v=PfcPu83gZNs (part 1 of 2)
http://www.youtube.com/watch?v=434MJDE4gEA&feature=related (part 2 of 2)

 edit: please just watch these videos first, and think about what he's teaching you; then come back and we'll talk about what you need to do to make your shoes work, okay? we only need to make a pretty small change (hopefully) but I wanted to let you have exposure to this excellent, thorough tutorial first so you understand what's going on.

My Freebies