LaurieA opened this issue on Dec 26, 2010 · 102 posts
pjz99 posted Sun, 26 December 2010 at 10:40 PM
Quote - BTW, is it correct to call the shoe Right Foot? I mean, that's the name of it in the heirarchy editor. Don't think it was that specifically anyway...
All kinds of objects in Poser, including all body parts in a figure, have an Internal Name and an External Name. When you are assigning polygon groups, if the name of the poly group matches the Internal Name of a bone (e.g. rFoot for the right foot) then that bone will bend those polys. The "Name" (or external name) is what is shown in the pulldown menus when you're picking a body part or prop or whatever. This "Name" can be anything and does not have to match the Internal Name, although it is a good idea to have them similar so that your rig makes sense. When you apply a donor rig, the Internal Name and Name for every body part will already be set by the donor.
I meant to ask, why are you rigging one leg at a time? I know some riggers do that but it never made much sense to me, if you only want one shoe in your scene then you can hide the unwanted one.