wolf359 opened this issue on Dec 07, 2010 · 82 posts
pjz99 posted Mon, 20 December 2010 at 5:24 PM
I don't get it - if the polys are there for collision and morphing, then they're just polys whether they came from a displacement map or from the base geometry. This concept of translating them to and from a displacement map just means more overhead (a lot more) than dealing with a high poly mesh, because you want the conversion to be realtime as you work with the model in preview and in dynamics. Even Zbrush does not attempt to do this on the fly, it treats creating a displacement map as a single action that you do with a finished model.