wolf359 opened this issue on Dec 07, 2010 · 82 posts
pjz99 posted Mon, 20 December 2010 at 3:39 PM
You'd need a modeling/sculpting app to actually make use of a feature like this, but that's all kind of beside the point - you are talking about pretty much defeating the purpose of using a displacement map (not having to cope with the extra overhead that the polys produced by the displacement map creates at render time). I don't understand how this could possibly be preferable to just working with a higher poly model.