wolf359 opened this issue on Dec 07, 2010 · 82 posts
vilters posted Mon, 20 December 2010 at 3:30 PM
Correct if wrong,
my experience is, that a displacement map works in full 3D Space.
But only, vertical to the mesh: In and out relative to the mesh surlace.
if at all possible with R, G, B, values, one could mathematically speaking, have: in-out, up-down, left-right, again, relative to mesh surface.
But that would complicate things beyond . . . . ., even beyond usability.
Morphing points in-out, relative to mesh surface would be very uselfull and help the rooms calculate around this point displacement.
One could use the same "gray" map ond in this node only re-calculate, and effectively displace the points.
Poser 1, 2, 3, 4, 5, 7,
P8 and PPro2010, P9 and PP2012, P10 and PP2014 Game
Dev
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