Forum: Poser - OFFICIAL


Subject: OT: Interesting article about 5th Gen DAZ Figures on CG Talk

wolf359 opened this issue on Dec 07, 2010 · 82 posts


vilters posted Mon, 20 December 2010 at 3:30 PM

Correct if wrong, 

my experience is, that a displacement map works in full 3D Space.

But only, vertical to the mesh: In and out relative to the mesh surlace.

if at all possible with R, G, B, values, one could mathematically speaking, have: in-out, up-down, left-right, again, relative to mesh surface.
But that would complicate things beyond . . . . ., even beyond usability.

Morphing points in-out, relative to mesh surface would be very uselfull and help the rooms calculate around this point displacement.

One could use the same "gray" map ond in this node only re-calculate, and effectively displace the points.

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