Forum: Poser - OFFICIAL


Subject: OT: Interesting article about 5th Gen DAZ Figures on CG Talk

wolf359 opened this issue on Dec 07, 2010 · 82 posts


vilters posted Mon, 20 December 2010 at 3:03 PM

What I would sugest is to make a displacement map to move existing points relative to the existing mesh.
So you only influence existing points.

For fine work you can use a "real" (the current existing version) displacement map, at say 4096x4096 per material. (Thus giving zillions of micro points.)

But using a proposed displacement map to move exiting points in real life would allow to morph the figure-prop by a map. (if only relative to the surface)
Allow the cloth room to drape around this morphed figure-prop.
Allow the hair room to "hair" the thus morphed mesh. 

Poser 1, 2, 3, 4, 5, 7, P8 and PPro2010, P9 and PP2012, P10 and PP2014 Game Dev
"Do not drive faster then your angel can fly"!