wolf359 opened this issue on Dec 07, 2010 · 82 posts
pjz99 posted Mon, 20 December 2010 at 2:33 PM
The whole point of displacement mapping is that it's a render-time effect. If it's important to you to have displacement in preview, and to have it interact with dynamics, then it's actually a lot simpler and would require less overhead to just use higher poly content.
Baking a displacement map that has very much detail on it to polygons (if I understand you correctly) would give you a figure with a poly count in the hundreds of thousands for sure, probably more like multiple million.