Forum: Poser - OFFICIAL


Subject: OT: Interesting article about 5th Gen DAZ Figures on CG Talk

wolf359 opened this issue on Dec 07, 2010 · 82 posts


pjz99 posted Mon, 20 December 2010 at 2:33 PM

The whole point of displacement mapping is that it's a render-time effect.  If it's important to you to have displacement in preview, and to have it interact with dynamics, then it's actually a lot simpler and would require less overhead to just use higher poly content.

Baking a displacement map that has very much detail on it to polygons (if I understand you correctly) would give you a figure with a poly count in the hundreds of thousands for sure, probably more like multiple million.

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