Forum: Poser - OFFICIAL


Subject: Shader gurus: clear plastic?

Cage opened this issue on Dec 15, 2010 · 18 posts


bagginsbill posted Thu, 16 December 2010 at 10:30 PM

Quote - Is it unusual for a 3D rendering engine not to have any kind of built-in option for handling something like the fresnel effect?

Yes it is. Poser has the Fresnel node, but that is only correct for clear materials that have 0 opacity or color. The Fresnel effect happen on everything that is even slightly shiny. For example, any sort of finished wood.

Quote - Just tinkering around, I notice that the source of the slowness of the shader is the raytrace node which is plugged into alt_diffuse.  Is there any way to fake the desired effect for greater speed?  Substituting a sphere map node with a reflection map doesn't seem to help.

Are you sure? Sphere map works very fast for me.


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