Cage opened this issue on Dec 15, 2010 · 18 posts
Cage posted Thu, 16 December 2010 at 3:49 PM
Thanks, BB! :laugh: When you get that book together, sign me up for a copy!
So this isn't "frez-nel", but "freh-nel". Sort of like Euler isn't "you-ler", but "oil-er".
Is it unusual for a 3D rendering engine not to have any kind of built-in option for handling something like the fresnel effect?
Just tinkering around, I notice that the source of the slowness of the shader is the raytrace node which is plugged into alt_diffuse. Is there any way to fake the desired effect for greater speed? Substituting a sphere map node with a reflection map doesn't seem to help.
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Cage can be an opinionated jerk who posts without thinking. He apologizes for this. He's honestly not trying to be a turkeyhead.
Cage had some freebies, compatible with Poser 11 and below. His Python scripts were saved at archive.org, along with the rest of the Morphography site, where they were hosted.