RobynsVeil opened this issue on Dec 03, 2010 ยท 409 posts
aRtBee posted Thu, 09 December 2010 at 3:42 PM

Still edge deforms. Is simulation accuracy determined by vertex count or density? Are there upper / lower limits and ranges to avoid? Is mesh shape (tri, quad, X-tri. parralel) a differentiator? If so, we need a mesh regenerator for all our clothes meshes, don't we?
Gosh, this is eating my day. And this beast is biting. Let's call out for Bagginsbill the Conqueror.
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Usually I'm wrong. But to be effective and efficient, I don't need to be correct or accurate.
visit www.aRtBeeWeb.nl (works) or Missing Manuals (tutorials & reviews) - both need an update though