wolf359 opened this issue on Dec 07, 2010 ยท 82 posts
DarkEdge posted Wed, 08 December 2010 at 6:59 PM
Quote - Ideally, you could use envelopes for basic rigging and improve deformations by creating custom weight maps where needed. The two methods aren't mutually exclusive (in Maya at least.)
This idea would make the most sense...imo. Gives you the best of both worlds.