RobynsVeil opened this issue on Dec 03, 2010 · 409 posts
Khai-J-Bach posted Wed, 08 December 2010 at 12:24 PM

it's rough and ready so don't be to hard on me - tis a quick test to see what line of modeling would be the way to go.
setup - 4 prop boxes, 1 ground plane.
1 single Quad plane
1 quadded plane
1 tri'd plane (the Quadded Tri'd)
1 X Tri'd plane (as above)
all set to : 10 frames drape. 30 frame anim, both collide - Object vertex against cloth polygon & object polygon against cloth polygon - set to on. all other settings left at default.
each cloth set to collide with it's box and the ground plane.
once again, this is a rough and ready test, not definiative results.