RobynsVeil opened this issue on Dec 03, 2010 · 409 posts
BionicRooster posted Wed, 08 December 2010 at 11:20 AM Forum Moderator
Quote - In this case, I was trying to understand this: We have an expectation that enabling the additional collision options will do something. We assume we know what "object vertex against cloth polygon" means, but without testing that assumption, we can't explain to Nanette why turning all of them on still results in the skirt passing through the knees.
Any time I do a cloth simulation, I always make sure all 3 of those boxes are UNchecked, and I have never had any problems with clothes poking thru like Nanette. During the sim, it maky look like there's poke-thru, but that's just because the figure is usually lagging 1 frame behind the cloth during sim calculations, then, when finshed and I scan all frames with animation slider, it looks perfect in all frames. Just make sure there's no initial poke-thru in your modeling and all should go well. I am still learning myself about the cloth room, but I seem to be more successful at it then others and I believe it's because some people overcomplicate things. I only know what works for me, and I would think it will work for others as well.
Poser 10
Octane Render
Wings 3D