RobynsVeil opened this issue on Dec 03, 2010 ยท 409 posts
aRtBee posted Wed, 08 December 2010 at 2:11 AM
hi bagginsbill,
just a quicky at sunrise after breakfast.
did you really use the hires square or just a simple one? The latter is far too low on vert/poly density to do any reasonable sim testing. Hires cloth against lores cube is exactly what cloth room was made for, originally, so all defaults only should do fine.
preview has a problem handling the sim result detailts well. See nanettes post, and other threads. Don't know why, yet. Pokethrough in preview does not appear in render, and vice versa. Having no pokethroughs in preview just gives a nice starting point for drape, that's it. The good news: you can use quite low-quality renders, and area renders are real life savers out here. That's my current approach anyway.
general: you're in reality, aka the Poser understanding of it. If you drop cloth from a height, airstreams will take effect, especially at the edges, then creep inward. Air layers will make it hover just above the table, and make it slip at low table-to-cloth sheer resistance. Think about clothing the table, in the garden, at a quite summer day, and you warp the cloth from the second floor down. What happens? Think rough wood versus smooth plastic for the table, makes a difference. So: zero the airdamping to get rid of (most of) this effect. Poser will not let you reach real zero BTW, as one cannot have no air resistance in real life. Increasing cloth density makes it jeans like instead of thin linnen (the default values). You know from life what to expect.
happy draping :-)
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Usually I'm wrong. But to be effective and efficient, I don't need to be correct or accurate.
visit www.aRtBeeWeb.nl (works) or Missing Manuals (tutorials & reviews) - both need an update though