Forum: Poser - OFFICIAL


Subject: Dynamic cloth - the cloth room For Compleat Dummies

RobynsVeil opened this issue on Dec 03, 2010 · 409 posts


bagginsbill posted Wed, 08 December 2010 at 1:20 AM

I'm learning this stuff myself, so don't have much to offer.

I like to figure out how things work by starting really simple.

I loaded a Poser box and a one-sided square. I rotated the square so it lays flat, and suspended it over the box. I enlarged it so that it's edges were outside the box. I then clothified the square and let it drop on the box.

It falls straight to the ground unless you start enabling some of those other collision detection options.

Further experiments led to some unexpected results.

A couple things I found out but don't really understand yet:

  1. The square folded in half, diagonally, to varying degrees for no reason. In the worst case, it folded up a lot.

  2. When it landed on the box, quite often the preview showed serious poke through. But on rendering, there wasn't any.

 


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