Forum: Poser - OFFICIAL


Subject: OT: Interesting article about 5th Gen DAZ Figures on CG Talk

wolf359 opened this issue on Dec 07, 2010 · 82 posts


Cage posted Tue, 07 December 2010 at 5:03 PM

Quote - In private, I know something I can't talk about. Infer what you will from that intentionally vague statement.

Obviously this means Poser will be skipping weight maps and going right to using simulated muscles and skins and soft body dynamic stuff, like at WETA.  Yay!  :lol:

Quote - Meaning: when you cut off your V4's arm and redo it in a modeling application with a different topology, you can still use your falloff-zones, but your weight-map is gone (because the weight-map is based on vertex-numbers, while the falloff-zones are based on location in 3-dimensional space).

Blender includes a very useful script which can copy weight maps between figures, based on closest vertex matches.  The same basic script could be created easily for Poser (although it might run a bit more slowly), if a built in tool for this purpose isn't included.

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Cage can be an opinionated jerk who posts without thinking.  He apologizes for this.  He's honestly not trying to be a turkeyhead.

Cage had some freebies, compatible with Poser 11 and below.  His Python scripts were saved at archive.org, along with the rest of the Morphography site, where they were hosted.