Forum: Poser - OFFICIAL


Subject: Dynamic cloth - the cloth room For Compleat Dummies

RobynsVeil opened this issue on Dec 03, 2010 · 409 posts


johnpf posted Sun, 05 December 2010 at 4:29 PM

Quote - I know everyone ones a "one button" answer

I don't! For every proper render I do, I spend about 60-70% of my time in the Material Room tweaking and adding nodes and reconnecting and sorting out the mess that most vendors produce in terms of materials. And I don't mind spending that time, either, because I know that what I'm doing is (1) raising the picture to the standard I'm going to be happier with, and (2) adding my own 'signature' to the over-all look of the thing.

So... no. If I knew exactly what observable effect a parameter has on my simulation (just as, say, in the Material Room I know what each node can do, what it can't do, and any pecularities about it that I've discovered) then I'd willingly spend as much time as possible getting those parameters dialed in just right.

But so far, there still haven't been any actual numbers for me to try and then, I hope, go "Ah, yes! I see what this value is doing and why my guess was so wrong!" I imagine that RobynsVeil had the idea in her mind that this thread might produce something more than being content with random dial twiddling until things look right. If not, I certainly do.

See, if I want a particular material I have a very good idea how to get it. I might not get it first time, but I know the approach I need, what nodes to plug in where, all of that. At the moment, if I want a particular type of fabric simulation, I have no base from which to start except just randomly moving stuff about until things look right. That approach is not one anyone should be using, if they can help it.

 

By the way... I fixed the last skirt simulation. Yes, through random tweaking, but it worked and it was something that no one had even hinted at so far. I won't mention what it is for anyone who finds it an interesting challenge to guess.