Forum: Poser - OFFICIAL


Subject: Dynamic cloth - the cloth room For Compleat Dummies

RobynsVeil opened this issue on Dec 03, 2010 · 409 posts


RobynsVeil posted Sun, 05 December 2010 at 4:04 PM

Thanks, ice-boy, for sharing your approach to learning the Cloth Room's mysteries. Ice-boy does a pretty credible job with this feature of Poser. So, his approach has validity, to my view. His was perhaps not the easiest or most straight-forward way to learn something about a programme's feature, but effective... all credit to ice-boy for his persistence.

How about the other gurus? Was the manual all that clear to you? Or did you have to flesh out your understanding from other sources? Or was it the tried-and-true "let's try this and see what happens..." method?

I find it interesting how, when faced with a challenging problem that appears resistant to cracking, we first assume that our intelligence isn't up to the task. This is one case in point. Mind you, there are those who claim using dynamic cloth is easier than fiddling with conforming... be curious to know what exactly was meant by "easier".

Quote - I just kept playing with the settings until they looked right. No rocket science there

I'm going to assume that you mean these: Collision Offset: 0.3
Collision Depth: 0.3
Static Friction: 0.5
Dynamic Friction: 0.1

Collision Friction: No
Fold Resistance: 40
Shear Resistance: 150
Stretch Resistance: 100
Stretch Damping: 0.1
Cloth Density: 0.1
Cloth Self-friction: 0.5
Static Friction: 0.8
Dynamic Friction: 0.6
Air Damping: 0.02

settings.

We have that guide for cloth types from the SM site, which is what I used. The first graph looked like, er, rocket science, and the second section was what I used to create that render with the huge holes in the dress. I look at your images, Laurie - they are mouth-watering - and I guess the exact values and approach are going to be your little secret, but I'm actually not looking for a handout, I'm wondering how in the heck did you know which dials to fiddle with? This IS rocket science to the rest of us mere mortals, Laurie. Which is the point of this thread. Some people just get it, and other can muck around and muck around until the cows come home and eventually leave because it just never gels for them.

Like me, for one. I can program Python scripts to generate materials so I sort-of think I'm not exactly excessively challenged - Bagginsbill may have other thoughts on this :biggrin: - but this whole area appears more complex than it needs to be. Particularly when I've tried dynamics in other programmes and the concepts seems so much more straight-forward.

I'm going to be as persistent as ice-boy and probably infinitely more annoying in the process of learning. I do wish to bring to light the fact that SM think that 1) this is a finished, well-thought out feature in need of no further development and 2) any issues that users might have with it are training issues that with enough time and effort can be dealt with. Nothing wrong with the programme: it's us.

Monterey/Mint21.x/Win10 - Blender3.x - PP11.3(cm) - Musescore3.6.2

Wir sind gewohnt, daß die Menschen verhöhnen was sie nicht verstehen
[it is clear that humans have contempt for that which they do not understand] 

Metaphor of Chooks