RobynsVeil opened this issue on Dec 03, 2010 · 409 posts
RobynsVeil posted Sun, 05 December 2010 at 12:30 AM
What I am addressing here, Ima70, is the question: why is the cloth room so daunting? What makes most Poser users give it a miss, even after they've had a bit of a go? And then consider those like John and myself, who have tackled more complex aspects of Poser like the Material Room who find the cloth room of extremely limited use, and fraught with frustration.
My contention is: it needs a conceptual facelift.
Look, you talk to people about modelling in Blender: the standard reply is that it is unneccessarily weird and arcane. They try it and find it unacceptably complicated. Nothing makes sense. Sure, it's free, but who wants to learn it? So, they turn to Hex and Wings and Anim8tor instead.
So, it's okay to fault Blender for having a difficult, inconsistent interface but ... whoa, you're not talking about Poser, are you, mate? Poser's perfect! Just ask Smith Micro: they'll tell you.
Poser's cloth room has issues. The labelling makes no sense to people like me. It does cause crashes for no apparent reason. The learning curve is too steep for something that is meant to be an alternative to conforming cloth.
No, I agree that conforming and dynamic aren't / can't be discussed in the same breath. However, what people see is this: Conforming...?? or Dynamic??? Which affords more consistent behaviour? You will have to agree that in order for dynamic to become more popular, more utilised and more stuff made for it, it needs a bit of demystification.
I'm not talking more tutes. I'm talking better interface.
Monterey/Mint21.x/Win10 - Blender3.x - PP11.3(cm) - Musescore3.6.2
Wir sind gewohnt, daß die Menschen verhöhnen was sie nicht verstehen
[it is clear that humans have contempt for that which they do not understand]