Forum: Poser - OFFICIAL


Subject: Dynamic cloth - the cloth room For Compleat Dummies

RobynsVeil opened this issue on Dec 03, 2010 ยท 409 posts


johnpf posted Sat, 04 December 2010 at 5:26 AM

I can sumpathize with your problems and issues exactly, RobynsVeil. Every few weeks, I get the urge to use the Cloth Room and approach it with enthusiasm and a "This time! This time I'll make it do what I want it to do!" attitude. And then, four hours later, I'm feeling despondent, depressed, and vowing never to go near the hopeless thing ever again. (Until a few weeks have passed and the madness hits me again...) And I don't think that it's because I'm too stupid to use software. The Material Room is my bestest friend, it can hold nothing that I find myself scared of. The Cloth Room, on the other hand... oh dear.

I can get simple things to drap over other things. E.g., a square to drape over a table to create a tablecloth, but the biggest problem I have is when it comes to clothing more complex than a poncho or cloak.

First problem: Guessing the values to put in to create the fabric I would like to simulate. Yes, there is the PhilC collection of ClothRoomPresets, but it would be nice to know that if I tweak parameter X then effect-that-I-can-see-happening-to-my-garment Y is increased/decreased. The scales, as you point out, are all different and non-intuitive to remember.

Second problem: This is probably just me not being familiar with animation, but I so struggle with getting the initial frame at zero, the final frame in the pose I want, and making sure the things stay that way. I've lost count of the times I've started a simulation from zero-pose and noticed by about frame 10 that, actually, the figure isn't moving into his/her pose and yet I can clearly remember spending a decent about of time getting him/her into that pose. I go to frame 30 (or whatever) and... WHAT?!? It's the zero pose! Where has my pose gone to??? Yes, as I said, this is more about my unfamiliarity of the animation tools but it's still part of the experience of the Cloth Room and it's something extra that needs to be learned if all a user is used to is dealing with stills.

Third problem: When I've got an item draped and simulated, I'd say a large number of times it looks horrible. It just looks nothing more than what it is: A cloth room simulation. There's something very typical to the way these failures look---crushed and smushed polygons, unrealistic folds, corners jutting out at unnatural angles---I can't quite describe it precisely in words, but I can tell immediately that it's one of my usual attempts in the Cloth Room. Which, after struggling with all the technical bits and thinking I've finally conquered them, makes me feel totally disheartened to see something that is hideously inferior and of a quality that's not even approaching acceptable.

So, on the whole, a very miserable experience. (At least until I decide the Hair Room is due for another visit.)