Forum: Poser - OFFICIAL


Subject: Dynamic cloth - the cloth room For Compleat Dummies

RobynsVeil opened this issue on Dec 03, 2010 · 409 posts


RobynsVeil posted Sat, 04 December 2010 at 1:32 AM

"Increasing the number of frames that a simulator is active requires greater amounts of system resources."

"Eat foods that are high in calories and don't exercise to gain the most weight in the shortest amount of time."

Neither of these statements are particularly informative. Does that first statement mean that if I set my number of frames at 90, I risk a system crash? As per usual, the manual states the obvious without saying anything useful.

Asking SM for help at this juncture is NOT going to be helpful... when consistent crashing was reported, this was the response from SM: "The terms used are pretty standard for describing cloth and its properties with regards to Dynamic Simulations. The values do have a relation to the term. This is a training issue and not so much a technical support issue. Unfortunately, training is not something that Smith Micro provides by email or phone. We do, however, offer many training guides and videos so that you can become a Pro with our Graphics software. Please use the link below to find these materials. To get you started, you can check out our tutorials on this and many other issues in the tutorial section of this same link."

About as helpful as the manual.

Back to my enlightening reading...

Monterey/Mint21.x/Win10 - Blender3.x - PP11.3(cm) - Musescore3.6.2

Wir sind gewohnt, daß die Menschen verhöhnen was sie nicht verstehen
[it is clear that humans have contempt for that which they do not understand] 

Metaphor of Chooks