recurring opened this issue on Sep 24, 2010 · 13 posts
Kixum posted Thu, 30 September 2010 at 12:54 AM
It's a known bug that if you render using GI, you will get different shaded results on different machines resulting in checkboard patterns in your render. This was REALLY bad when C first came out with Render nodes. It's a little better now. I have no idea what it's like to try rendering on two identical machines (hardware and OS). I've never been rich enough to have two identical machines at one time.
-Kix