Forum: Carrara


Subject: Networked Rendernode doesn't seem to want to play

recurring opened this issue on Sep 24, 2010 · 13 posts


Kixum posted Thu, 30 September 2010 at 12:54 AM

It's a known bug that if you render using GI, you will get different shaded results on different machines resulting in checkboard patterns in your render.  This was REALLY bad when C first came out with Render nodes.  It's a little better now.  I have no idea what it's like to try rendering on two identical machines (hardware and OS).  I've never been rich enough to have two identical machines at one time.

-Kix