Forum: Carrara


Subject: conforming landscape

pisaacs opened this issue on Sep 01, 2010 · 12 posts


Patrick_210 posted Thu, 02 September 2010 at 9:00 AM

One way to do it is to duplicate the terrain and then use an alpha map in the shader to mask off the bulk of the second terrain you don't want to see. Also, if you blur the alpha map, the transition between the two shaders will be less noticable.