odf opened this issue on Oct 27, 2008 ยท 13981 posts
shante posted Wed, 07 July 2010 at 3:50 PM
Quote - > Quote - So, what do people think is the preferable configuration? What are your experiences with existing figures that use the individual toe rigging? Is it worth trying? I'll probably experiment a bit with both options, but some opinions are always good.
My initial reaction, without having given it much thought, is leave the toe hierarchy as is, or at most add a Toe2 actor. Most of the time, all the added functionality of extra toe actors would probably be wasted on all but a few dedicated foot fetishists, who will undoubtedly enjoy spending countless hours making foot morphs (no offence meant). One thought tough, what if you leave Toe as one actor, but divide it into separate groups. That would make it easy to make morphs for individual toes in Poser, should anyone ever desire to do so. On the other hand, adding extra individual actors for each toe joint would mean making morphs would become excruciatingly tedious in Poser.
Hey Les!
I am one of those wacky foot fetishists. When I first started working with V2...back in the stone age!...someone made available a big bunch of toe mts for her for each toe. not only size and reshape bot also pose files. These were set up as .obj based mt targets. I think that would be a great way to make so many toe mt functional changes available on the small. It decreases the size of the main character and allows only those morphs freaks lime me really need as needed just by simply loading a morph target as needed.