odf opened this issue on Oct 27, 2008 · 13981 posts
odf posted Sun, 04 July 2010 at 10:46 PM
Quote -
I'm a bit confused as to the ToeCurl morphs. In the Toe actors they affect the toe and toecap, but in the BigToe and BigToe2 they only seem to affect the toecap, is it meant to be that way?
Yes, it's meant that way. The toe curl morph is only meant to affect the four little toes, but in order to make the toecap deform accordingly, parts of it that belong to the big toe actors had to be moved as well. I should probably add that I'm not completely happy with the way the toecap deforms when the big toe is posed, but decided that at this point it's not worth the time to eliminate every little poke-through in every imaginable situation. I guess if someone's really keen on having a fully posable, bestockinged foot, they'll probably end up making their own morphs soon or later.
I forget to add something to my reply to Cage: the 'swing + bend < 90' rule I mentioned was just a shot from the hip. What I was trying to express was that there would have to be some rules of that kind that would take more than one channel, possibly in more than one actor, into account. Or even shorter: it would be more complicated than just setting some individual limits.
I think it would be really cool if I could come up with formulas for those and maybe even provide a pose file that would establish some ERC magic to set the limits for, say, the shoulder bend channel, as a function of the current values of all the other channels. But that's pretty much a pipe dream at this point.
-- I'm not mad at you, just Westphalian.