inklaire opened this issue on May 23, 2010 · 242 posts
carodan posted Wed, 02 June 2010 at 1:24 PM
I'm just breezing in briefly (the man got me slaving at making paintings ATM).
KobaltKween's quite right - I use Poser pro GC pretty much exclusively now. I've found (as bb's examples suggest) that the output using GC gives a much better tonal balance to renders and that any postwork I do involving exposure/levels adjustments tends to be far more minimal and the results far less likely to result in ugly banding artifacts (a problem I frequently had before GC).
I have to admit though that I haven't quite figured out the best approach to rendering dynamic hair with IDL and GC. I thought I had a solid method but ran into problems again - I was just starting to do some new tests that I was posting in the aforementioned dynamic hair thread before I got distracted with commercial jobs. My best results to date with dynamic hair and IDL have been using HSVExponential Tone Mapping instead of GC, but I'm sure we'll get it licked before too long with GC. There's mainly an issue with some of the fine detail but I'm pretty sure it's a shader issue with the hair. When I get some free time I'll be doing more experiments.
PoserPro2014(Sr4), Win7 x64, display units set to inches.
www.danielroseartnew.weebly.com