Forum: Carrara


Subject: morph target

rexus opened this issue on May 27, 2010 · 7 posts


rexus posted Sun, 30 May 2010 at 12:12 PM

hello faba, nothing so artificial: the sea that you can watch is an icosaedron flattened, decimated and jagged; then I applied two different shaders, I added an alpha map to foam to make it a little likely, probably you cannot see because the tests i'm doing are for mobile contents and videos are saturated, contrasted and brighter. Then I split up the wavefront into three parts and I applied three morph targets with three different timelines to make them asynchronous. Well it's easier do it than say. Hope this helps

ciao