Klebnor opened this issue on May 25, 2010 · 16 posts
Klebnor posted Tue, 25 May 2010 at 8:05 AM
I assume that converting to a vertex object (not sure how that is done) would freeze the shape. Is the ability to alter the topography the only thing I would lose in doing this? In other words, can I still use terrain shaders on the vertex object and treat it like terrain?
Also, does this response indicate that there is no way to assign shader domains to a terrain?
Thanks.
Lotus 123 ~ S-Render ~ OS/2 WARP ~ IBM 8088 / 4.77 Mhz ~ Hercules Ultima graphics, Hitachi 10 MB HDD, 64K RAM, 12 in diagonal CRT Monitor (16 colors / 60 Hz refresh rate), 240 Watt PS, Dual 1.44 MB Floppies, 2 button mouse input device. Beige horizontal case. I don't display my unit.