Forum: Poser - OFFICIAL


Subject: What's the big deal with gamma correction?

inklaire opened this issue on May 23, 2010 · 242 posts


inklaire posted Tue, 25 May 2010 at 1:57 AM

Quote - ...Or you could apply it using BB's Artistic Lens, which is a one-sided square primitive with a few nodes applied..  He starts discussing  using it for GC towards the bottom of this page...

www.renderosity.com/mod/forumpro/showthread.php

What, a simple solution! I'll have to check it out. Thank you.

Quote - That's the whole GC deal... no nutshell required. There is a choice which rests with each of us according to our own craft or art.

Thank you. This is an eminently reasonable answer.

Quote - There is a lot of talk about realism without defining what is realistic and what is not, and the definition is meaningfull and affects real world behaviour

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I think there is far too much focus the technicalities of realism to little proven end. I render very little because rendering removes the vitality of pictures. It softens and blurs and produce so little worth looking at

I totally agree. When discussing realism, I think that most of the time a sort of photorealism is what's aimed for. I see nothing wrong with that except that I've seen only one or two pieces of CG art with humans in them that actually look real enough to be mistaken for photos.

With the exception of a few highly postworked close up portraits, the works with the best shaders and lighting that I see in the galleries here manage to produce with a startling realism images of people who look like they were taken directly out of Madame Tussaud's wax works.

Poser bodies aren't even close to being good enough to fool the eye. So I do wonder at times why one would bother aiming for photorealism in an image containing a poser human.

I guess the images are still valuable art, in the way that a photo of a statue can be valuable art. And I do like to look at them. I just would never bother to try to reproduce the effect myself.

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I am Frankly having a hard time seeing where this  new rule of Gamma correction is creating better renders overall than  THIS four year old poser 6 render

Exactly what I was thinking. Suddenly Poser Pro 2010 has GC and none of the art that was rendered before is valid? Clearly that's not the case. But I wanted to know why and where the obsession with this new feature came from.