Forum: Poser - OFFICIAL


Subject: What's the big deal with gamma correction?

inklaire opened this issue on May 23, 2010 · 242 posts


basicwiz posted Mon, 24 May 2010 at 6:14 PM

And here I thought I was making things simple using the m4 default.

I've tried VSS and abandoned it because (for me) it is too complex and hard to control. I'm more a fan of  D3d's Perfect Skin shader. (Even I can understand its interface!) 

That aside, do I understand correctly that unless I set up GC in my character and prop textures individually it is not going to work correctly? No one has flatly stated this before, (at least it has not registered if they have) and it sounds like an awfully hard way to accomplish something I can easily do in postwork as an after thought.

Perhaps it would help me (and those as literal minded as I am) if someone would do a step-by-step of a simple scene. Perhaps this already exists, and I have but to find the thread.

Lastly, I may be completely out of place here in this thread. The final render in my series is EXACTLY the effect I'm looking for. Is there any point in my learning GC or should I just stick with the dome and IDL? I have no problem at all in doing that. I just thought there was an easier way.